{
  "schema": "studicraft.public-research.v1",
  "reviewedAt": "2026-10-02",
  "article": "gamedev-vehicle-scale",
  "sourceProject": "StudiCraft",
  "sourceHead": "fb357686c53aafdbda3cf3f3714fdf6b8450c9a3",
  "scope": "Read-only recheck of local project records and current official documentation. Substantial reader-focused rewrite; no new gameplay, physical-phone or driving-physics qualification.",
  "checkedClaims": [
    "Earlier immutable Vesper record supplies overall bounds, shoulder-route costs and open occupied-fit checks; these are dated observations, not current whole-car certification.",
    "Static lane calculation: (3.2 - 2.232) / 2 = 0.484 metres per side. No swept-turn or collision clearance conclusion follows.",
    "Spindrift RX is a distinct vehicle; its mirror draft has curved housings, rolled rims, recessed glass and door-relative supports. Whole-reference match and runtime performance remain unaccepted.",
    "Current public Neon Apex page labels its motion authored circuit animation with tire forces not simulated."
  ],
  "newFindings": [
    "Tire draft rejected and adjusted an oversized tread candidate, retaining wheel poses and the previous envelope; driving behavior remains unverified.",
    "Finish draft corrected two observed intake intersections through the painted housing. It does not prove all collision pairs or whole-car reference matching."
  ],
  "calculatedExamples": {
    "hypotheticalLaneWidthMetres": 3.2,
    "datedAssetOverallWidthMetres": 2.232,
    "centeredStaticClearancePerSideMetres": 0.484,
    "establishesTurningClearance": false
  },
  "publicReferences": [
    {
      "title": "Khronos: glTF 2.0 specification",
      "url": "https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html",
      "note": "Metre units and coordinate conventions. Vehicle bounds are from the dated Vesper record; the lane is a hypothetical example.",
      "checkedAt": "2026-10-02"
    },
    {
      "title": "Three.js: Box3",
      "url": "https://threejs.org/docs/pages/Box3.html",
      "note": "World-axis-aligned bounds require current transforms and are distinct from swept collision or tire clearance.",
      "checkedAt": "2026-10-02"
    },
    {
      "title": "Three.js: WebGLRenderer",
      "url": "https://threejs.org/docs/pages/WebGLRenderer.html",
      "note": "Renderer info counts, default reset behavior and multi-render-call accounting. Counts do not establish frame-rate performance.",
      "checkedAt": "2026-10-02"
    },
    {
      "title": "3DForge: Neon Apex scene comparison",
      "url": "https://3dforge.build/showcase/view/?entry=studicraft-game-atlas&scene=neon-apex",
      "note": "Original artwork beside two recorded reconstruction views. This public showcase is a separate snapshot from the dated development capture in the article.",
      "checkedAt": "2026-10-02"
    },
    {
      "title": "3DForge: Neon Apex 3D scene",
      "url": "https://3dforge.build/generator/racing/",
      "note": "Public vehicle and city viewer with inspection and chase controls. Its circuit motion is authored animation, not a tire-force simulation. The public build is separate from the dated Vesper inspection.",
      "checkedAt": "2026-10-02"
    },
    {
      "title": "3DForge: material library",
      "url": "https://3dforge.build/workspace/#library",
      "note": "Surface previews for exploring finishes before testing a material on your own vehicle.",
      "checkedAt": "2026-10-02"
    }
  ],
  "sourceReviewSha256": "88dcb73bc3ffd84130558dc110dbd12b35c30ee5a0b655403b8a5a362a43e9b1",
  "publicationNote": "A public summary of the current editorial research record. Earlier review records and private source files are retained in the editorial archive. Project observations remain tied to their stated revisions; no new gameplay or device-performance certification is implied."
}